All available episodes of all tutorials can be accessed here. Each episode is uploaded to YouTube only, and is completely free to watch. If you struggle on any part of the video, please feel free to leave a comment, or get in touch with us directly. Additionally, if you are having problems following some parts, i.e if the options aren't the same, you can also leave video comments.
To watch any of the tutorials, locate the series you want to watch below and click on the image. You'll then be taken to the playlist for the series.
If you want to watch the mini tutorials, you'll be able to find them directly on YouTube.
To watch any of the tutorials, locate the series you want to watch below and click on the image. You'll then be taken to the playlist for the series.
If you want to watch the mini tutorials, you'll be able to find them directly on YouTube.
CLICK ANY OF THE THUMBNAIL IMAGES TO GO TO THE PLAYLISTS ON YOUTUBE TO WATCH!
Course Length: 14:51:50 (HH:MM:SS)
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Course Length: 07:03:02 (HH:MM:SS)
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Course Length: 12 Hours
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Grand Theft Auto.. One of the biggest game franchises to date, and a game many developers aspire to create. In this series, we'll be developing a GTA style game, borrowing from all the aspects you'd expect to see in GTA, along with some additional fun bits of our own. Even if you're new to Unity, we'll guide you EVERY step of the way. Expect cars, expect insanity, expect everything from GTA
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In this series we'll be creating an old-style Resident Evil game reminiscent of all the games from Resident Evil 0 - Resident Evil Code Veronica. We'll have the style of Resident Evil REmake with the design of Code Veronica with the quirky 2 and 3, Plus loads more. And if you want fixed camera or over-the-shoulder. This is for you
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In this series we'll be designing and building a Survival Horror style game based up on many games of the genre like Resident Evil, Dead Rising, The Evil Within and The Last Of Us. The series will be created in Unity with an end goal of a fully functioning game with jumpscares and an eerie world with various elements of game design.
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Course Length: 7 Hours
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Course Length: 03:51:08 (HH:MM:SS)
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Course Length: 04:04:22 (HH:MM:SS)
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In this viewer-requested series, we'll be learning how we can create a driving/racing game in Unity. We'll explore how we can create courses, missions, goals & objectives. We'll also explore how we can create AI to race against, and set up a timer and money system.
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In this series we'll be creating a game with FPS mechanics and combining elements from Horde games as well as Battle Royale games. You do not need any previous experience in Unity or programming, and the series is aimed at everybody. Whether you want to learn to build from scratch or just see some new techniques.
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In this series we'll be redesigning the original FPS series I created in 2015. We'll go much more into depth and use newer methods to create a cool FPS game. We'll take you from a beginner level to an intermediate level and then further. Plenty of FPS elements will be taught in this series, along with a few cool mechanics to compliments the entire series.
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Course Length: 5 Hours
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Course Length: 04:50:08 (HH:MM:SS)
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Course Length: 3 Hours
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Want to know how to make your first game in Unity? In this tutorial series, we will learn all the basics needed to create your first game. Each Unity Tutorial will be unique and you do not need any prior knowledge in programming, development or design.
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In this series we'll be designing a full 3D Endless Runner title, similar to the game Jimmy published in 2020 - Timmy & Mousey. We'll explore ALL the mechanics which were used to create that game, and we'll develop it all for FREE. There will be some interesting mechanics used and by the end, we'll have a great game to play on PC and mobile devices. The series will span roughly 40 tutorials.
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We'll be creating a cool quiz app in this series which can be used on mobile devices as well as PC. We'll go from a beginner level to an intermediate level and you'll be taught everything you need to know to be able to build your quiz app even further.
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Course Length: 00:00:00 (HH:MM:SS)
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Course Length: 3 Hours
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Course Length: 10:43:30 (HH:MM:SS)
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In this series we'll be designing a fully playable arcade racer game with a retro feel to it. We'll go from an absolute beginner level to an intermediate level. You do not need any prior knowledge of Unity, programming or game design, it will all be taught you you are we go through the series.
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This series is aimed at creating a cool, simple, but fully functional Hi-Lo card game for PC & Mobile devices. We provide you with all the assets you need and you don't need any prior knowledge of Unity, game development or programming to complete this series. You'll be taught everything as we go along, so if you're a beginner, you'll have no problems following along with this series.
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In this massive 100+ episode series, we will learn as much as is humanly possible in Unity with a big focus towards in-depth coding, quality graphics, discussions on the benefits of Unity and so much more. We will go from an ABSOLUTE beginner level to an advanced level in the first 40 episodes, and then to a much higher skill level by the end of the series. We'll also be doing user requests throughout the series.
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Course Length: 4 Hours
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Course Length: 14:20:34 (HH:MM:SS)
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Course Length: 9.5 Hours
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In this series we'll be creating a platform game very simply, but looking really cool. We'll be working with a few pre-made assets as well as coding in C#. We'll take you from an absolute beginner to a moderate level of knowledge and by the end, we will have a fully playable platform game with lots of fun.
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In this series we'll be creating an RPG using multiple elements from various other Role Playing Games out there such as Skyrim, Final Fantasy and Zelda. We'll be using C# in this series with some occasional Js to show how we can implement both. We'll also how you how you can publish the game for various platforms such as Windows and iOS or Android.
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As a fan of Wolfenstein 3D and the nightmare levels in the newer Wolfenstein games, I've often wondered what it would be like with a little upgrade. In this series, we take the classic Wolfenstein 3D and build an entirely new version of it in 3D. Designed for beginners to turn them into advanced users, this series will take elements of Wolfenstein combined with an FPS to create an awesome looking game.
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Course Length: 3 Hours
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Course Length: 6 Hours
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Course Length: 1.5 Hours
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In this series we will be creating one of those popular clicker-style games with a big emphasis on programming in C# and mathematics. This project will be aimed at Android and iOS devices, but we will also cover PC development too. The entire project will be constructed in the 2D environment in Unity and is aimed at absolute beginners to Unity.
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In this series we'll be exploring the different types of Hyper Casual Mobile games we can build. A Hyper Casual game is a game which is infinitely replayable and is competitively addictive. The series is designed for people who already have a little experience in the Unity 3D engine.
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In this series we'll be creating a platform game very simply, but looking really cool. We'll be working with a few pre-made assets as well as coding in C#. We'll take you from an absolute beginner to a moderate level of knowledge and by the end, we will have a fully playable platform game with lots of fun.
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Course Length: 4 Hours
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Course Length: 12 Hours
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Course Length: 7 Hours
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In this series we show you how to make an endless runner style game for Android & iOS devices. We show you everything from start to finish including free assets and scripts for you to get started. You can also get a preview of where this game will be by downloading JV Game Studios' very own Keep Flyin game. We use Unity 5 to develop this series.
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A lot of beginners in Unity want to know how to make a First Person Shooter. This is the tutorial series for you. We will be building a playable FPS game in Unity from scratch using all different types of skills. By the end of the series, you will have the capability to build a full-fledged game. All assets are either created by ourselves or are available freely on the internet.
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In this series, we aim to re-create a classic from the 1980's, but with a 3D and modern feel. We will create out own Mario-clone game. It is worth noting that no assets used in this game will come directly from any Mario game. None of the levels will be exact replicas of the originals. This is to avoid any copyright infringement. If you want to build a Mario style platform game, then this one is for you.
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Course Length: 2.5 Hours
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Course Length: 15.5 Hours
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Course Length: 1 Hour
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This series is all about building a simple city in Unity. It works in any version of Unity, but we recommend using at least version 5.
If you are new to Unity and want to build a city then this is for you. We aim to put together a city which looks good only using basic assets. Once you have completed this series, you'll be ready to move on to more advanced tutorials. |
If you are a beginner in Unity, then this series is definitely for you. In this series we aim to create an open world in first person view, but we also give the opportunity to use third person view. We hope to give it an Elder Scrolls look and feel, but you can make it how you like it. We use many different methods of creation including texturing, materials, scripting and importing objects.
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In this short mini-series in Unity, we show you how you can quickly and easily create a landscape of varying islands for your game. We mainly use our Terrain tool to model and shape our world. All assets we use in the series are provided to you as we go along, but you'll be able to use your own assets if you want to.
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Course Length: 2 Hours
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Course Length: 6 Hours
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Course Length: 2 Hours
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In this series, we aim to team the various aspects of coding in different languages in Unity. As Unity can incorporate both languages, we work to teach both of them. We go from the simple things such as making an object disappear to more advanced features such as nested functions. Start out as a beginner, and by the end you should be able to code quickly and easily in both C# and JavaScript.
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If you are a beginner in Unity 3D, then this series is definitely for you. If you need to brush up your skills, then you should also give this a go. In this series, our aim is to show you how to build a world similar to that of The Elder Scrolls. Other elements are involved within the game, such as Super Mario. It is an open world with plenty of things to add in.
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If you are new to Unity 3D, then this is a good series for you. If you want to learn a few new techniques, then it is also aimed at you .In this second series, we look at making a platform game. If you remember any of the Marble Blast games on PC or Xbox 360, then this series will look somewhat familiar. We aim to create a short playable platform game
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Unity - How To Make A Zombie Horde Game
In this Patreon-only series we'll be creating a zombie horde game. We'll be working with a few pre-made assets and look at various different ways to create some AI to get our zombies attacking. We'll be building a few different modes of play and work with different ways of making the game have replayability.
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Unity - How To Make Random Levels
In this Patreon-only series we'll be looking at fun and creative ways we can create levels which are random, but at the same time under our own control. We'll explore various designs and demonstrate how it can be used in the real world for your game in Unity.
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Remember, if you want to see anything in future episodes, get in touch and we will do our best to teach new things to our viewers. If you have any ideas for episodes, also get in touch and we can build it.