//Jimmy Vegas Unity Tutorial //This script is the larger ammo pick up script public class AmmoPickup : MonoBehaviour { public GameObject Position01; public GameObject Position02; public int LocationGenerate; public AudioSource AmmoPickUp; public GameObject StartPos; void OnTriggerEnter () { LocationGenerate = Random.Range (1, 3); AmmoPickUp.Play (); GlobalAmmo.AmmoCount += 15; //Destroy (gameObject); StartCoroutine (ReplaceAmmo ()); } IEnumerator ReplaceAmmo() { this.transform.position = StartPos.transform.position; yield return new WaitForSeconds (12.5f); if (LocationGenerate == 1) { this.transform.position = Position01.transform.position; } if (LocationGenerate == 2) { this.transform.position = Position02.transform.position; } } }