//Jimmy Vegas Unity Tutorial //This script will create your raycast using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerCasting : MonoBehaviour { public static float distanceFromTarget; public float toTarget; void Update () { RaycastHit Hit; if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), out Hit)) { toTarget = Hit.distance; distanceFromTarget = toTarget; } } }