//Jimmy Vegas Unity Tutorial //These scripts will collect and store ammo using System.Collections; using System.Collections.Generic; using UnityEngine; public class HandgunAmmoPick : MonoBehaviour { public GameObject fakeAmmoClip; public AudioSource ammoPickupSound; void OnTriggerEnter(Collider other) { fakeAmmoClip.SetActive(false); ammoPickupSound.Play(); GlobalAmmo.handgunAmmo += 10; } } using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GlobalAmmo : MonoBehaviour { public static int handgunAmmo; public GameObject ammoDisplay; void Update () { ammoDisplay.GetComponent().text = "" + handgunAmmo; } }