//Jimmy Vegas Unity Tutorial //This script will create a raycast using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerCasting : MonoBehaviour { public static float DistanceFromTarget; public float ToTarget; void Update () { RaycastHit Hit; if (Physics.Raycast (transform.position,transform.TransformDirection(Vector3.forward), out Hit)) { ToTarget = Hit.distance; DistanceFromTarget = ToTarget; } } }