//Jimmy Vegas Unity Tutorial //This script will set your second sequence using UnityStandardAssets.Characters.FirstPerson; using UnityEngine.UI; public class BFirstTrigger : MonoBehaviour { public GameObject ThePlayer; public GameObject TextBox; public GameObject TheMarker; void OnTriggerEnter () { ThePlayer.GetComponent ().enabled = false; StartCoroutine (ScenePlayer ()); } IEnumerator ScenePlayer() { TextBox.GetComponent ().text = "Looks like a weapon on that table."; yield return new WaitForSeconds (2.5f); TextBox.GetComponent ().text = ""; ThePlayer.GetComponent ().enabled = true; TheMarker.SetActive (true); } }