//Jimmy Vegas Unity Tutorial //This script is for the cutscene process public class Scene01 : MonoBehaviour { public GameObject Camera1; public GameObject Camera2; public GameObject Camera3; public GameObject FadeOut; public GameObject FadeIn; public GameObject ThePlayer; void Start () { StartCoroutine (CutSceneStart ()); } IEnumerator CutSceneStart () { yield return new WaitForSeconds (5); Camera2.SetActive (true); Camera1.SetActive (false); FadeIn.SetActive (false); yield return new WaitForSeconds (10); Camera3.SetActive (true); Camera2.SetActive (false); yield return new WaitForSeconds (4); FadeOut.SetActive (true); yield return new WaitForSeconds (1); ThePlayer.SetActive (true); FadeIn.SetActive (true); FadeOut.SetActive (false); Camera3.SetActive (false); } }