//Jimmy Vegas Unity 5 Tutorial //This script will bring your player back up the pipe var PipeSound : AudioSource; var FadeScreen : GameObject; var MainCam : GameObject; var SecondCam : GameObject; var PipeEntry : GameObject; var MainPlayer : GameObject; function OnTriggerEnter (col : Collider) { PipeSound.Play(); FadeScreen.SetActive(true); FadeScreen.GetComponent("Animator").enabled=true; yield WaitForSeconds(0.495); FadeScreen.GetComponent("Animator").enabled=false; MainCam.SetActive(true); SecondCam.SetActive(false); MainPlayer.transform.position = Vector3(25.5, 1, 0.5); PipeEntry.GetComponent("Animator").enabled=true; FadeScreen.GetComponent("Animator").enabled=true; yield WaitForSeconds(0.495); FadeScreen.GetComponent("Animator").enabled=false; yield WaitForSeconds(1); PipeEntry.GetComponent("Animator").enabled=false; FadeScreen.SetActive(false); }