//Jimmy Vegas Unity Tutorial //This script is for entering vehicle using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Vehicles.Car; public class VehicleEntry : MonoBehaviour { public GameObject vehicleCam; public GameObject thePlayer; public GameObject liveVehicle; public bool canEnter = false; void Update() { if (canEnter == true) { if (Input.GetKeyDown(KeyCode.E)) { this.gameObject.GetComponent().enabled = false; vehicleCam.SetActive(true); thePlayer.SetActive(false); liveVehicle.GetComponent().enabled = true; liveVehicle.GetComponent().enabled = true; liveVehicle.GetComponent().enabled = true; } } } void OnTriggerEnter(Collider other) { if (other.tag == "Player") { canEnter = true; } } void OnTriggerExit(Collider other) { canEnter = false; } }