//Jimmy Vegas Unity Tutorial //This script is for ammo limitations using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GlobalAmmo : MonoBehaviour { public static int pistolShots; public GameObject ammoDisplay; void Update() { ammoDisplay.GetComponent().text = "" + pistolShots; } } using System.Collections; using System.Collections.Generic; using UnityEngine; public class AmmoCratePistol : MonoBehaviour { void OnTriggerEnter(Collider other) { GlobalAmmo.pistolShots += 15; this.gameObject.SetActive(false); } }