//Jimmy Vegas Unity Tutorial //This script is for your gun using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotationObj : MonoBehaviour { public int rotateSpeed = 1; void Update () { transform.Rotate(0, rotateSpeed, 0, Space.World); } } using System.Collections; using System.Collections.Generic; using UnityEngine; public class GunPickup : MonoBehaviour { public GameObject ourPistol; public AudioSource gunPickup; void OnTriggerEnter(Collider other) { gunPickup.Play(); ourPistol.SetActive(true); this.gameObject.SetActive(false); } }