//Jimmy Vegas Unity Tutorial //This script is to enter your cave scene using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class CaveDoor : MonoBehaviour { public float TheDistance; public GameObject ActionDisplay; void Update () { TheDistance = PlayerPrefs.GetFloat("TheCasting"); } void OnMouseOver() { if (TheDistance <= 3) { ActionDisplay.GetComponent().text = "Enter Cave"; ActionDisplay.SetActive(true); } if (Input.GetButtonDown("Action")) { if (TheDistance <= 3) { GetComponent().enabled = false; ActionDisplay.SetActive(false); SceneManager.LoadScene(6); } } } void OnMouseExit() { ActionDisplay.SetActive(false); } }