//Jimmy Vegas Unity Tutorial //These are the changes you will need to make to your scripts //GLOBAL AMMO CHANGES: static var LoadedAmmo : int; var InternalLoaded : int; var LoadedDisplay : GameObject; InternalLoaded = LoadedAmmo; LoadedDisplay.GetComponent.().text = "" + InternalLoaded; //AMMO PICKUP SCRIPT CHANGE: var AmmoSound : AudioSource; function OnTriggerEnter (col : Collider) { AmmoSound.Play(); if (GlobalAmmo.LoadedAmmo == 0) { GlobalAmmo.LoadedAmmo += 10; this.gameObject.SetActive(false); } else { GlobalAmmo.CurrentAmmo += 10; this.gameObject.SetActive(false); } }