// Jimmy Vegas Unity Tutorials // This Script is for completing the level using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelComplete : MonoBehaviour { public int importedCoins; public GameObject completedText; public GameObject fadeOut; public GameObject player; void Update() { importedCoins = GlobalCoins.coinCount; if (importedCoins == 5) { StartCoroutine(LevelCompleted()); } } IEnumerator LevelCompleted() { yield return new WaitForSeconds(0.2f); completedText.SetActive(true); fadeOut.SetActive(true); player.GetComponent().enabled = false; yield return new WaitForSeconds(3); } }