// Jimmy Vegas Unity Tutorials // This Script is for object collision using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ObstacleCollide : MonoBehaviour { public GameObject obstacleText; public GameObject fadeOut; public GameObject player; void OnTriggerEnter(Collider other) { if (other.tag == "Player") { player.GetComponent().enabled = false; obstacleText.SetActive(true); fadeOut.SetActive(true); StartCoroutine(RespawningLevel()); } } IEnumerator RespawningLevel() { yield return new WaitForSeconds(3); SceneManager.LoadScene(1); } }