// Jimmy Vegas Unity Tutorials // This Script is for updating your timer using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GlobalTime : MonoBehaviour { public GameObject timeDisplay; public int seconds = 30; public bool deductingTime; void Update() { if (deductingTime == false) { deductingTime = true; StartCoroutine(DeductSecond()); } } IEnumerator DeductSecond() { yield return new WaitForSeconds(1); seconds -= 1; timeDisplay.GetComponent().text = "TIME: " + seconds; deductingTime = false; } }