// Jimmy Vegas Unity Tutorials // This Script is for ending sequence using System.Collections; using System.Collections.Generic; using UnityEngine; public class EndRunSequence : MonoBehaviour { public GameObject liveCoins; public GameObject liveDis; public GameObject endScreen; public GameObject fadeOut; void Start() { StartCoroutine(EndSequence()); } IEnumerator EndSequence() { yield return new WaitForSeconds(5); liveCoins.SetActive(false); liveDis.SetActive(false); endScreen.SetActive(true); yield return new WaitForSeconds(5); fadeOut.SetActive(true); } }