//Jimmy Vegas Unity Tutorial //These scripts will create your global cash & credit finish using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GlobalCash : MonoBehaviour { public int CashValue; public static int TotalCash; public GameObject CashDisplay; void Start () { } void Update () { CashValue = TotalCash; CashDisplay.GetComponent().text = "Cash $" + CashValue; } } using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CreditFinish : MonoBehaviour { void Start () { StartCoroutine(CreditEnd()); } IEnumerator CreditEnd() { yield return new WaitForSeconds(10); SceneManager.LoadScene(0); } }