// Jimmy Vegas Unity Tutorials // This script will create your cutscene public class CutSceneOne : MonoBehaviour { public GameObject Cam1; public GameObject Cam2; public GameObject ThePlayer; public GameObject TheCanvas; void OnTriggerEnter () { StartCoroutine (CutSceneShow ()); } IEnumerator CutSceneShow () { TheCanvas.SetActive (false); Cam1.SetActive (true); ThePlayer.SetActive (false); yield return new WaitForSeconds (4.5f); Cam2.SetActive (true); Cam1.SetActive (false); yield return new WaitForSeconds (4.5f); ThePlayer.SetActive (true); Cam2.SetActive (false); TheCanvas.SetActive (true); Destroy (gameObject); } }