//Jimmy Vegas Unity Tutorial //This script will load the save data we created var fileName = "savegame.data"; var LoadCode : String; static var GlobalLoad : String; function Start () { var sr : StreamReader = new StreamReader(fileName); line = sr.ReadLine(); while (line != null) { LoadCode = line; line = sr.ReadLine(); } sr.Close(); GlobalLoad = LoadCode; } //========================================================== var CodeToLoad : String; var ThePlayer : GameObject; var GameStartObject : GameObject; var ExitWoodTrigger : GameObject; function Start () { CodeToLoad = LoadGame.LoadCode; if (CodeToLoad = "savearea001") { ThePlayer.transform.position = Vector3(0, 0, 0); GameStartObject.SetActive(false); ExitWoodTrigger.SetActive(false); } }