//Jimmy Vegas Unity Tutorial //These scripts are for your race finish //finish rotate public class FinishRotate : MonoBehaviour { void Update () { transform.Rotate (0, 1, 0, Space.World); } } //finish script: using UnityStandardAssets.Vehicles.Car; public class RaceFinish : MonoBehaviour { public GameObject MyCar; public GameObject FinishCam; public GameObject ViewModes; public GameObject LevelMusic; public GameObject CompleteTrig; public AudioSource FinishMusic; void OnTriggerEnter () { this.GetComponent ().enabled = false; MyCar.SetActive (false); CompleteTrig.SetActive (false); CarController.m_Topspeed = 0.0f; MyCar.GetComponent ().enabled = false; MyCar.GetComponent ().enabled = false; MyCar.SetActive (true); FinishCam.SetActive (true); LevelMusic.SetActive (false); ViewModes.SetActive (false); FinishMusic.Play (); } }