//Jimmy Vegas Unity Tutorial //This script will manipulate our game to compensate for the load var ThePlayer : GameObject; var StartScript : GameObject; var VillageBox : GameObject; var PlayerX : float = 0.0; //input player co-ordinates var PlayerY : float = 0.0; //input player co-ordinates var PlayerZ : float = 0.0; //input player co-ordinates var LoadedCode : String; var QuestStatus : GameObject; function Start () { LoadedCode = LoadGame.GlobalLoad; if (LoadedCode == "savearea001") { ThePlayer.transform.position = Vector3(PlayerX, PlayerY, PlayerZ); StartScript.SetActive(false); VillageBox.SetActive(false); QuestStatus.GetComponent.().text = "Active Quest: Reach The Village"; } }