The idea of Deep Within came from the idea of changing how a game can be played each time you play, and that your choice may lead you to a completely different area of the game. With areas generating random segments and sections, we wanted to develop areas which can, and will change each time you play through. You can view some Q&A about the game at http://deepwithingame.com/
The whole game is being developed in Unity, with assets being created in various other applications such as Blender and Maya from multiple sources. We are a small team and our knowledge base is focused on the Unity engine, which is why it was chosen over other engines such as Unreal.
Keep an eye out for updates in the near future about Deep Within. No release date has been set, but we'll be bringing the game to as many platforms as possible when the game is ready for release. Our primary aim is for the game to be Greenlit on Steam, however, we are open to other possibilities. We will also be setting up a KickStarter campaign in the future so as fans have the opportunity to offer their support, knowledge and ideas. Naturally there are also going to be rewards, as projects like this can't succeed without the support and devotion of the fans.
For now, you can watch the announcement trailer below.